Physics - Kinematics | DSE - Wyatt's Notes
1. Scalars and Vectors
Section titled “1. Scalars and Vectors”| Quantity | Definition | Examples |
|---|---|---|
| Scalar | Has magnitude only | Speed, distance, mass, time, temperature, energy |
| Vector | Has magnitude and direction | Velocity, displacement, force, acceleration, momentum |
Vector Operations
Section titled “Vector Operations”- Adding vectors: use tip-to-tail method or resolve into components
- Resolving a vector: split into horizontal () and vertical () components
2. Distance and Displacement
Section titled “2. Distance and Displacement”| Quantity | Type | Definition |
|---|---|---|
| Distance | Scalar | Total length of path travelled |
| Displacement | Vector | Straight-line distance from start to finish in a given direction |
- Distance is always displacement
- Displacement can be zero if the object returns to its starting point
3. Speed and Velocity
Section titled “3. Speed and Velocity”| Quantity | Type | Definition | Units |
|---|---|---|---|
| Speed | Scalar | Rate of change of distance | |
| Velocity | Vector | Rate of change of displacement |
Average speed: total distance / total time Instantaneous speed: speed at a specific moment (gradient of distance-time graph at that point)
Displacement-Time Graphs
Section titled “Displacement-Time Graphs”| Feature | Meaning |
|---|---|
| Gradient | Velocity |
| Horizontal line | Stationary (velocity = 0) |
| Straight line (positive gradient) | Constant velocity |
| Curve | Acceleration or deceleration |
| Area under curve | Not applicable (displacement is the quantity) |
Velocity-Time Graphs
Section titled “Velocity-Time Graphs”| Feature | Meaning |
|---|---|
| Gradient | Acceleration |
| Horizontal line | Constant velocity (acceleration = 0) |
| Straight line (positive gradient) | Constant acceleration |
| Area under curve | Displacement |
| Negative region | Object moving in opposite direction |
4. Acceleration
Section titled “4. Acceleration”Acceleration is the rate of change of velocity:
- Units:
- A positive acceleration means the object is speeding up in the direction of motion
- A negative acceleration (deceleration) means the object is slowing down
5. Equations of Motion (Uniform Acceleration)
Section titled “5. Equations of Motion (Uniform Acceleration)”For motion with constant acceleration (also called the suvat equations):
| Equation | Variables | When to Use |
|---|---|---|
| Uses to find | No displacement involved | |
| Uses to find | Displacement from initial velocity | |
| Uses to find | When acceleration is unknown | |
| Uses to find | When time is unknown |
Where:
- = displacement (m)
- = initial velocity ()
- = final velocity ()
- = acceleration ()
- = time (s)
Problem-Solving Strategy
Section titled “Problem-Solving Strategy”- List the known quantities () and identify what to find
- Choose the suvat equation with exactly those variables (one unknown)
- Solve the equation
- Check: does the answer make sense? (e.g. negative displacement, zero final velocity)
6. Acceleration Due to Gravity
Section titled “6. Acceleration Due to Gravity”Free Fall
Section titled “Free Fall”All objects in free fall (only gravity acting, no air resistance) accelerate at the same rate:
Key Principles
Section titled “Key Principles”- Near Earth”s surface, is approximately constant at
- does not depend on the mass of the falling object (Galileo’s principle)
- In a vacuum, a feather and a bowling ball fall at the same rate
Experiments to Determine
Section titled “Experiments to Determine ggg”Method 1: Electromagnet and trapdoor
- Electromagnet holds a steel ball; switch releases it
- Timer starts when ball released; stops when it hits trapdoor
- Repeat for various heights
Plot vs ; gradient =
Method 2: Light gates
- Measure time for card to pass through two light gates at known separation
- Gives velocity at each gate; use to find
7. Projectile Motion
Section titled “7. Projectile Motion”Principles
Section titled “Principles”A projectile moves under the influence of gravity only (air resistance is neglected in DSE).
Key idea: horizontal and vertical motion are independent of each other.
| Direction | Motion | Acceleration |
|---|---|---|
| Horizontal | Constant velocity (no force) | |
| Vertical | Uniformly accelerated |
Equations
Section titled “Equations”Horizontal:
where (constant throughout)
Vertical:
Key Results
Section titled “Key Results”- Time of flight: set and solve for ; or use
- Maximum height: occurs when ;
- Range:
- Maximum range: at (complementary angles give equal ranges: and )
Trajectory
Section titled “Trajectory”The path of a projectile is a parabola. The vertical velocity is zero at the highest point, but horizontal velocity is never zero (in ideal conditions).
8. Stopping Distance
Section titled “8. Stopping Distance”The stopping distance is the total distance a vehicle travels from the moment the driver sees a hazard to the moment the vehicle stops:
Thinking Distance
Section titled “Thinking Distance”- Distance travelled during the driver’s reaction time before brakes are applied
- Depends on: speed (directly proportional), reaction time (affected by alcohol, drugs, fatigue, mobile phone use)
Braking Distance
Section titled “Braking Distance”- Distance travelled after brakes are applied until the vehicle stops
- Depends on: speed (proportional to ), road conditions (wet/icy), tyre condition, vehicle mass, brake efficiency
Factors Affecting Stopping Distance
Section titled “Factors Affecting Stopping Distance”| Factor | Effect on Thinking Distance | Effect on Braking Distance |
|---|---|---|
| Higher speed | Increases (proportional) | Increases () |
| Tiredness/alcohol | Increases (longer reaction) | No effect |
| Wet/icy road | No effect | Increases greatly |
| Worn tyres | No effect | Increases |
| Heavy vehicle | No effect | Increases |
| Poor brakes | No effect | Increases |
Typical Values
Section titled “Typical Values”At : total (9 m thinking + 14 m braking) At : total (21 m thinking + 75 m braking)
Note how braking distance increases much more than thinking distance as speed increases.
9. Key Equations Reference
Section titled “9. Key Equations Reference”| Topic | Equation | Notes |
|---|---|---|
| Speed | ||
| Acceleration | ||
| suvat 1 | ||
| suvat 2 | ||
| suvat 3 | ||
| suvat 4 | ||
| Free fall | Object released from rest | |
| Projectile (range) | ||
| Projectile (max height) | ||
| Vector resolution |
Worked Examples
Section titled “Worked Examples”Example 1: Solving a Projectile Motion Problem
Section titled “Example 1: Solving a Projectile Motion Problem”Problem: A ball is thrown from ground level with initial velocity at an angle of above the horizontal. Find the maximum height and the horizontal range. Solution: Resolve: , . Maximum height: . Time of flight: . Range: .
Example 2: Stopping Distance Calculation
Section titled “Example 2: Stopping Distance Calculation”Problem: A car travelling at (approximately 45 mph) has a reaction time of 0.6 s. Braking deceleration is . Calculate the total stopping distance. Solution: Thinking distance . For braking: with , , . . Total stopping distance .
Common Pitfalls
Section titled “Common Pitfalls”- Using distance instead of displacement in suvat equations: The suvat equations apply to displacement, not total distance travelled. For projectile motion, use the vertical component for height calculations.
- Forgetting that horizontal velocity is constant: In projectile motion, there is no horizontal acceleration (air resistance is neglected in DSE). Do not apply to the horizontal component.
- Confusing speed and velocity: Speed is a scalar; velocity is a vector. A ball thrown vertically upward has constant acceleration (downward) even at the highest point where its velocity is momentarily zero.
flowchart TD A[Kinematics] --> B[Key Concepts] A --> C[Core Principles] A --> D[Practical Applications] B --> E[Fundamental definitions] C --> F[Design patterns] D --> G[Real-world usage]Summary
Section titled “Summary”Kinematics covers the distinction between scalars and vectors, the equations of uniformly accelerated motion (suvat), projectile motion (independent horizontal and vertical components), stopping distance (thinking and braking components), and graphical interpretations of motion (displacement-time and velocity-time graphs). The acceleration due to gravity () is constant for free fall near Earth’s surface.
Intuition
Section titled “Intuition”Physics reveals that nature follows mathematical laws at every scale. Matter is made of atoms, forces arise from field interactions, and energy is conserved in every transformation. The power of physics lies in its predictive ability - from calculating projectile trajectories to designing particle accelerators. Understanding these principles helps us technology, predict natural phenomena, and appreciate the universe’s underlying order.