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Physics - Kinematics

1. Scalars and Vectors

QuantityDefinitionExamples
ScalarHas magnitude onlySpeed, distance, mass, time, temperature, energy
VectorHas magnitude and directionVelocity, displacement, force, acceleration, momentum

Vector Operations

  • Adding vectors: use tip-to-tail method or resolve into components
  • Resolving a vector: split into horizontal (xx) and vertical (yy) components

Fx=FcosθandFy=FsinθF_x = F\cos\theta \quad \text{and} \quad F_y = F\sin\theta

F=Fx2+Fy2F = \sqrt{F_x^2 + F_y^2}


2. Distance and Displacement

QuantityTypeDefinition
DistanceScalarTotal length of path travelled
DisplacementVectorStraight-line distance from start to finish in a given direction
  • Distance is always \geq displacement
  • Displacement can be zero if the object returns to its starting point

3. Speed and Velocity

QuantityTypeDefinitionUnits
SpeedScalarRate of change of distancems1\mathrm{m\,s^{-1}}
VelocityVectorRate of change of displacementms1\mathrm{m\,s^{-1}}

v=ΔsΔtv = \frac{\Delta s}{\Delta t}

Average speed: total distance / total time Instantaneous speed: speed at a specific moment (gradient of distance-time graph at that point)

Displacement-Time Graphs

FeatureMeaning
GradientVelocity
Horizontal lineStationary (velocity = 0)
Straight line (positive gradient)Constant velocity
CurveAcceleration or deceleration
Area under curveNot applicable (displacement is the quantity)

Velocity-Time Graphs

FeatureMeaning
GradientAcceleration
Horizontal lineConstant velocity (acceleration = 0)
Straight line (positive gradient)Constant acceleration
Area under curveDisplacement
Negative regionObject moving in opposite direction

4. Acceleration

Acceleration is the rate of change of velocity:

a=ΔvΔt=vuta = \frac{\Delta v}{\Delta t} = \frac{v - u}{t}

  • Units: ms2\mathrm{m\,s^{-2}}
  • A positive acceleration means the object is speeding up in the direction of motion
  • A negative acceleration (deceleration) means the object is slowing down

5. Equations of Motion (Uniform Acceleration)

For motion with constant acceleration (also called the suvat equations):

EquationVariablesWhen to Use
v=u+atv = u + atUses u,a,tu, a, t to find vvNo displacement involved
s=ut+12at2s = ut + \frac{1}{2}at^2Uses u,a,tu, a, t to find ssDisplacement from initial velocity
s=(u+v)2ts = \frac{(u+v)}{2}tUses u,v,tu, v, t to find ssWhen acceleration is unknown
v2=u2+2asv^2 = u^2 + 2asUses u,v,au, v, a to find ssWhen time is unknown

Where:

  • ss = displacement (m)
  • uu = initial velocity (ms1\mathrm{m\,s^{-1}})
  • vv = final velocity (ms1\mathrm{m\,s^{-1}})
  • aa = acceleration (ms2\mathrm{m\,s^{-2}})
  • tt = time (s)

Problem-Solving Strategy

  1. List the known quantities (s,u,v,a,ts, u, v, a, t) and identify what to find
  2. Choose the suvat equation with exactly those variables (one unknown)
  3. Solve the equation
  4. Check: does the answer make sense? (e.g. negative displacement, zero final velocity)

6. Acceleration Due to Gravity

Free Fall

All objects in free fall (only gravity acting, no air resistance) accelerate at the same rate: g9.81 ms2g \approx 9.81\ \mathrm{m\,s^{-2}}

Key Principles

  1. Near Earth”s surface, gg is approximately constant at 9.81 ms29.81\ \mathrm{m\,s^{-2}}
  2. gg does not depend on the mass of the falling object (Galileo’s principle)
  3. In a vacuum, a feather and a bowling ball fall at the same rate

Experiments to Determine gg

Method 1: Electromagnet and trapdoor

  • Electromagnet holds a steel ball; switch releases it
  • Timer starts when ball released; stops when it hits trapdoor
  • Repeat for various heights hh

h=12gt2    g=2ht2h = \frac{1}{2}gt^2 \implies g = \frac{2h}{t^2}

Plot hh vs t2t^2; gradient = g2\frac{g}{2}

Method 2: Light gates

  • Measure time for card to pass through two light gates at known separation
  • Gives velocity at each gate; use v2=u2+2asv^2 = u^2 + 2as to find gg

7. Projectile Motion

Principles

A projectile moves under the influence of gravity only (air resistance is neglected in DSE).

Key idea: horizontal and vertical motion are independent of each other.

DirectionMotionAcceleration
HorizontalConstant velocity (no force)ax=0a_x = 0
VerticalUniformly accelerateday=g=9.81 ms2a_y = -g = -9.81\ \mathrm{m\,s^{-2}}

Equations

Horizontal: x=vxtx = v_x \cdot t

where vx=v0cosθv_x = v_0\cos\theta (constant throughout)

Vertical: vy=uy+at=v0sinθgtv_y = u_y + at = v_0\sin\theta - gt y=uyt+12at2=v0sinθt12gt2y = u_y t + \frac{1}{2}at^2 = v_0\sin\theta\cdot t - \frac{1}{2}gt^2

Key Results

  • Time of flight: set y=0y = 0 and solve for tt; or use t=2v0sinθgt = \frac{2v_0\sin\theta}{g}
  • Maximum height: occurs when vy=0v_y = 0; H=(v0sinθ)22gH = \frac{(v_0\sin\theta)^2}{2g}
  • Range: R=v02sin2θgR = \frac{v_0^2\sin 2\theta}{g}
  • Maximum range: at θ=45°\theta = 45° (complementary angles give equal ranges: 30°30° and 60°60°)

Trajectory

The path of a projectile is a parabola. The vertical velocity is zero at the highest point, but horizontal velocity is never zero (in ideal conditions).


8. Stopping Distance

The stopping distance is the total distance a vehicle travels from the moment the driver sees a hazard to the moment the vehicle stops:

Stopping distance=Thinking distance+Braking distance\text{Stopping distance} = \text{Thinking distance} + \text{Braking distance}

Thinking Distance

  • Distance travelled during the driver’s reaction time before brakes are applied
  • Depends on: speed (directly proportional), reaction time (affected by alcohol, drugs, fatigue, mobile phone use)

Thinking distance=speed×reaction time\text{Thinking distance} = \text{speed} \times \text{reaction time}

Braking Distance

  • Distance travelled after brakes are applied until the vehicle stops
  • Depends on: speed (proportional to v2v^2), road conditions (wet/icy), tyre condition, vehicle mass, brake efficiency

Factors Affecting Stopping Distance

FactorEffect on Thinking DistanceEffect on Braking Distance
Higher speedIncreases (proportional)Increases (v2\propto v^2)
Tiredness/alcoholIncreases (longer reaction)No effect
Wet/icy roadNo effectIncreases greatly
Worn tyresNo effectIncreases
Heavy vehicleNo effectIncreases
Poor brakesNo effectIncreases

Typical Values

At 30 mph30\ \mathrm{mph}: total 23 m\approx 23\ \mathrm{m} (9 m thinking + 14 m braking) At 70 mph70\ \mathrm{mph}: total 96 m\approx 96\ \mathrm{m} (21 m thinking + 75 m braking)

Note how braking distance increases much more than thinking distance as speed increases.


9. Key Equations Reference

TopicEquationNotes
Speedv=stv = \frac{s}{t}
Accelerationa=vuta = \frac{v - u}{t}
suvat 1v=u+atv = u + at
suvat 2s=ut+12at2s = ut + \frac{1}{2}at^2
suvat 3s=12(u+v)ts = \frac{1}{2}(u + v)t
suvat 4v2=u2+2asv^2 = u^2 + 2as
Free fallh=12gt2h = \frac{1}{2}gt^2Object released from rest
Projectile (range)R=v02sin2θgR = \frac{v_0^2\sin 2\theta}{g}
Projectile (max height)H=(v0sinθ)22gH = \frac{(v_0\sin\theta)^2}{2g}
Vector resolutionFx=Fcosθ; Fy=FsinθF_x = F\cos\theta;\ F_y = F\sin\theta

Worked Examples

Example 1: Solving a Projectile Motion Problem

Problem: A ball is thrown from ground level with initial velocity 15 ms115\ \mathrm{m\,s^{-1}} at an angle of 30°30° above the horizontal. Find the maximum height and the horizontal range. Solution: Resolve: vx=15cos30°=13.0 ms1v_x = 15\cos 30° = 13.0\ \mathrm{m\,s^{-1}}, vy=15sin30°=7.5 ms1v_y = 15\sin 30° = 7.5\ \mathrm{m\,s^{-1}}. Maximum height: H=vy22g=7.522×9.81=2.87 mH = \dfrac{v_y^2}{2g} = \dfrac{7.5^2}{2 \times 9.81} = 2.87\ \text{m}. Time of flight: t=2vyg=2×7.59.81=1.53 st = \dfrac{2v_y}{g} = \dfrac{2 \times 7.5}{9.81} = 1.53\ \text{s}. Range: R=vx×t=13.0×1.53=19.9 mR = v_x \times t = 13.0 \times 1.53 = 19.9\ \text{m}.

Example 2: Stopping Distance Calculation

Problem: A car travelling at 20 ms120\ \mathrm{m\,s^{-1}} (approximately 45 mph) has a reaction time of 0.6 s. Braking deceleration is 6.0 ms26.0\ \mathrm{m\,s^{-2}}. Calculate the total stopping distance. Solution: Thinking distance =v×treaction=20×0.6=12 m= v \times t_{\text{reaction}} = 20 \times 0.6 = 12\ \text{m}. For braking: v2=u2+2asv^2 = u^2 + 2as with v=0v = 0, u=20u = 20, a=6.0a = -6.0. 0=400+2(6.0)s    s=33.3 m0 = 400 + 2(-6.0)s \implies s = 33.3\ \text{m}. Total stopping distance =12+33.3=45.3 m= 12 + 33.3 = 45.3\ \text{m}.

Common Pitfalls

  • Using distance instead of displacement in suvat equations: The suvat equations apply to displacement, not total distance travelled. For projectile motion, use the vertical component for height calculations.
  • Forgetting that horizontal velocity is constant: In projectile motion, there is no horizontal acceleration (air resistance is neglected in DSE). Do not apply v=u+atv = u + at to the horizontal component.
  • Confusing speed and velocity: Speed is a scalar; velocity is a vector. A ball thrown vertically upward has constant acceleration (downward) even at the highest point where its velocity is momentarily zero.

Summary

Kinematics covers the distinction between scalars and vectors, the equations of uniformly accelerated motion (suvat), projectile motion (independent horizontal and vertical components), stopping distance (thinking and braking components), and graphical interpretations of motion (displacement-time and velocity-time graphs). The acceleration due to gravity (g9.81 ms2g \approx 9.81\ \mathrm{m\,s^{-2}}) is constant for free fall near Earth’s surface.